Showing posts with label Marketing strategies. Show all posts
Showing posts with label Marketing strategies. Show all posts

Saturday, 30 November 2013

Move Over Facebook: Where Millennials Are Flocking to Next And How to Reach Them.

Move Over Facebook: Where Millennials Are Flocking to Next And How to Reach ThemAs someone interested in trends among the millennial generation, there was one particular statistic that caught my eye and continues to pop up on the radar: Only six percent of 12- to 17-year-olds who use the web want to be friends with a brand on Facebook, according to a Forrester 2011 report.
Circumstantially, this was supported by a millennial conference I attended when a panel of college students all raised their hands when asked if they were thinking about logging out of Facebook for good. While it wasn't a scientific study, the observation spoke volumes as to where Facebook may be heading.
And now, fairly recent research backs it up. With more than half of teens stating social media plays a role in purchases, Twitter has surpassed Facebook as the site deemed most important, according to a fall survey by investment-banking firm Piper Jaffray. The report also found Facebook's popularity is diminishing among this key demographic, with 23 percent of teenagers stating it is the most important social network site, down from 33 percent six months ago and 42 percent a year ago.
In the past Facebook has denied this trend is occurring, but in its third-quarter earnings call this month, the company finally acknowledged the fact the social network site is waning among youths.
"Our best analysis on youth engagement in the U.S. reveals that usage of Facebook among US teens overall was stable from Q2 to Q3, but we did see a decrease in daily users, specifically among younger teens," CFO David Ebersman said.
What's going on here? In addition to the obvious problem of having to accept friend requests from grandma and long lost relatives, privacy is a big concern. Facebook just cut a privacy setting that kept all user names out of the social network’s graph search. It also specifically targeted the teen demographic when it decided to allow 13- to 17-year-olds the ability to share photo, updates and comments with the public, not just friends. The result? Advertisers now have access to private user information they didn't have before, a move that may not bode well with teens.
So how should marketers respond to this rapidly changing social environment? Here are three tips for approaching millennials -- no matter what social platform they flock to in the coming years:
Listen rather than speak. "[Brands] might be better off being more reactive than proactive, and they should listen," according to the same Forrester report referenced earlier.
Indeed, the advantage that the proliferation of social platforms and social media monitoring tools now offer brands is an opportunity to easily keep their pulse on what consumers think and, possibly even more important, if there is anything going wrong. If you sell something, chances already are that someone, somewhere, is already talking about your product.
Act on those insights. By focusing on listening to those conversations already taking place, brands can provide better customer service, respond to problems before they escalate and easily identify areas for innovation. The simple act of tweeting information back or addressing customer service issues upon learning of problems can lead to big public relation wins for brands. Why? Millennials aren't necessarily expecting a brand to personally reach out to them to fix problems. In fact, it's even considered "cool" among millennial consumers when a brand takes the time to personally reach out.
Beyond being a nice gesture, why does this matter? We're talking bottom line impact if done right. According to a 2012 survey by American Express, social media users are willing to reward companies for top-notch service, spending 21 percent more with those that provide it. And thanks to the millennial consumers' larger presence on social networks companies that provide excellent customer service reap huge rewards when a happy millennial consumer shares one of these memorable moments with his or her friends and associates via Facebook or Twitter.
Seek out and engage your biggest brand advocates. If you're taking time to listen to what's being said out there about your brand, you'll not only be able to identify potential problems and opportunities to provide better customer service, but you'll also know who your biggest brand advocates are.
The benefit? These individuals are the ones who are already more likely to want to engage and help support your brand. It gets to that 80/20 rule: Twenty percent of the consumer base is typically responsible for 80 percent of the profits. Utilize the access those social media platforms provide by reaching out and engaging them. It could range from customer surveys you may be conducting to getting their feedback on marketing campaigns or even getting their input on new product development. As research has uncovered, millennials enjoy collaborating and knowing that they've made an impact on things, especially if it involves your next, new product offering.
Combining these tips together, brands will be poised to win no matter what social platform millennials choose to flock to next.

Sunday, 24 November 2013

Taking a Giant Leap on New Gaming App Flying Felix




Taking a Giant Leap on New Gaming App Flying Felix 

Editor's Note: The TrepLabs column puts 
little-known but notable apps and their makers in the spotlight each week. For more information on how to become a TrepLabs app, go to TrepLabs.com, and to contribute to the discussion surrounding these apps, tweet us @TrepLabs.
Taking a Giant Leap on New Gaming App Flying FelixBased in British Columbia, the 35-year-old Englishman until October 2012 was a technical director for Electronic Arts, working for years on the Redwood City, Calif.-based company’s FIFA soccer video games for PlayStation and Xbox. And despite leaving the gaming biz to work a stint at Tactus Therapy Solutions, a speech therapy app startup, he got back in the game at his earliest opportunity.
When a friend approached Carter in April about improving a trapeze-themed app game, Flying Felix, he jumped at the chance to “polish it off” and joined a new startup called Giant Leap Games.
“Going back to video games. That’s always where my passion is and always where my heart will be,” Carter says. “Lots of people have ideas for games. But actually making them fun and something that someone else wants to play, that’s a real challenge."
So far, so good. Flying Felix debuted in both iTunes and the Google Play store in July.

Market opportunity: Carter thinks Flying Felix will be popular because similar so-called physics-puzzle games like Angry Birds or Cut the Rope have been all the rage.
“We thought we could give people another option,” Carter said. “It’s a physics game, but with a difference. It’s not crashing into things. It’s not cutting into things.”
The game is about navigating through levels of trapeze, trampolines, cannons and magic doors. “’Everybody likes circus and Cirque du Soleil, feats of daring,” Carter says.
Carter heavily drew on his FIFA experiences when it came to timing and the increasing difficulty of play of the game’s 60 levels, divided into four “tents.” Play takes place with intuitive, one-touch controls.
The app is free for the first tent, 15 levels. A player can then play the rest of the levels for 99 cents.
Challenges: People who've played the game say they like it, but the download numbers could be better. A few thousand people have downloaded Flying Felix on iTunes. As for Google, Carter says it's hard to tell -- especially since tens of thousands of people in China appear to be playing the game without downloading it through the Google Play Store.
“We know that there a significant number of people in China using the game, but we haven’t seen the money,” Carter said.
Besides reducing the chance of scoring sales, the low download numbers further hurt the chance to make useful tweaks to the game because there are not many users to run analytics off of. “It’s hard to know exactly what they want because the downloads have been few,” Carter says. But "how do you get someone to download it in the first place?”
His first thought? Expand beyond YouTube and Twitter, where Giant Leap Games now has a presence. “We don’t have a website or Facebook or something like that. We want to give people a landing place and something for them to find out about us some more,” says Carter.
Strengths: He's also betting that his game-designing know how will eventually pay off.
“I’ve always worked on the game mechanics…What makes a game interesting for people? Why would they want to play it, keep playing it, come back again?” says Carter. "That’s where I think my strengths are for Flying Felix and for hopefully for future games."
Even as he tries to better market Flying Felix, he is working on a second game app that is presently under wraps.
“We want to build a brand. We want Giant Leaps to be known for polished, physics-type, puzzle games,” adds Carter. “It’s all about fun at the end of the day.”