Showing posts with label Product ideas. Show all posts
Showing posts with label Product ideas. Show all posts

Sunday, 24 November 2013

The Benefits of Flat Design

While a digital user interface can be beautifully shaded with gradients and rounded corners, there's something a little more honest about flat design, an aesthetic that eliminates drop shadows and other attempts to create a sense of three-dimensional physicality.
The desire for a tactile-seeming experience made sense in the early days of the digital revolution, when consumers needed visual guidance to understand how to use their new iPhones and other devices. But now, with near-universal gadget penetration, many companies are turning to flat design as a more practical option for their websites and mobile platforms.
"Flat scales well to smaller screens," says Bradley Falk, CTO of New York City-based beauty startup Poshly, which revamped its website with flat-design principles. "This is because use of white space is important, but buttons are uncluttered and big--easy to identify on mobile, faster to render and have smaller payloads. Flat really helps here, because I can spend less time designing pages specifically for a mobile device."
In addition to its optimization for multiple platforms, flat design's clean, modern look is appealing to many businesses. But there's more to it than that, suggests Brian Casel, a Connecticut-based designer and entrepreneur. "I don't think that ‘going flat' should be the sole reason for a redesign. Flat-design techniques should be used to support a larger set of goals. Those goals should be about meeting the needs and wants of your users," he says.
Casel's company, Restaurant Engine, provides website development to restaurants. Aiming to redesign his own website with an emphasis on ease of use, he concluded that flat design was the best approach. "I needed to find ways to simplify it and make it easier to guide restaurant owners through the aspects and benefits of our service," he says. "By utilizing flat-design techniques, such as simple monotone boxes around testimonials or use of white space to lay out the navigation, I think we achieved our goal."
While flat design can alleviate technical issues--it requires fewer images and less-complicated coding, resulting in a faster site--it does add challenges, such as color selection. For example, unlike with traditional web design, a light-colored button may not be easy to discern on top of the white space that is the norm in flat design. "I couldn't use pastels, but since we use purple a lot as part of our identity, that was easy," Falk says. "If you already have corporate colors that are not bold, flat likely won't work for you."
A major redesign can offer big wins: Poshly's site revamp has driven a 20 percent increase in user engagement. "While the look of the old site wasn't superficially dated, it wasn't always clear what the purpose of each screen was," Falk says.
What is clear? Flat design--with its emphasis on white space, bold buttons and clear typography--has the potential to let products shine, with fewer distractions to get in a customer's way.

Saturday, 23 November 2013

3 Things You Need to Know About Launching a Product Business

3 Things You Need to Know About Launching a Product BusinessIt is a golden-age for innovation with companies revamping the business of invention and democratizing the way we monetize new ideas. Think Kickstarter, Quirky and -- shameless plug of my own business -- Trident Design.
If you have an idea for a brilliant invention (you know you have at least one!) and are thinking about pursuing it, your options -- apart from suing people based on patents -- can be grouped into three categories: make and sell it yourself, license it or submit it to a crowdsourcing site.
How do you know which one of these paths is the right one for you and your idea? That can be a confusing question, and there is no “right” answer. Let's take a look at the first option: starting a company to make and sell your invention.
Making and selling a product yourself means setting up production, business systems and a sales team. It is exciting, challenging and a lot of work. It can’t really be done casually given that a normal manufacturing company can have many employees.
I have seen many lives made stressful by people underestimating the challenges of starting a product company. You should only pursue this path if you are so passionate about your product that you want to sleep with it under your pillow. It should be your undying dream to stand at the prow of a yacht with the name of your product on its side.
1. You can make (or lose) a whole bunch of money. The pro side of the equation is that starting a company can add up to bigger numbers for you and your business. If you build a successful product, you can sell a business rather than license intellectual property, which can have a much higher value.
Starting a business has the biggest potential payoff out of all the ways of commercializing your idea but you will need the wherewithal, ability to build a team and passion for your product. Be honest about your level of commitment to a product before you risk too much.
Despite what you might think from seeing “easy” Kickstarter successes, starting a business requires tremendous effort and investment. Once you have half of your life savings invested will you be able to walk away? Only go down this path if you can’t help but do it because you can’t not do it. If you can conceive of a world where you license the product, that is probably your best option -- at least at first.
2. It takes twice as long as you think to get to market. I have launched more than 70 products myself. Products take about twice as long and cost twice as much as people think they will, no matter how well you think you’ve planned. This means you need to be extra conservative when assessing what you can afford to risk in a product venture. I have seen many promising products fail because the inventor had to return to other employment in order to pay the bills.
3. You can't stop at just one product. Another thing to be aware of is that you will need to immediately start developing follow-up products in order for your company to survive. Very few companies survive on just one or two products. You have to keep adding new items every year in order to stay relevant and ahead of the innovation curve. If you don’t have ideas, you need to be considering where you are going to source them. They will cost money to develop and may need to be brought to market before the first product is fully developed in the marketplace.
I do not intend to sound discouraging. Making and selling your own products is a rush and we are getting ready to launch a couple of Kickstarter campaigns here at Trident for products we feel passionate about ourselves.
But go in with their eyes open, ready to smash all the obstacles that will present themselves and stick it out through the long slog to victory. I've met many inventors who unwittingly got in way over their heads and could have pursued a much lower risk path to commercialization, like licensing or submitting.
Take a look at your idea. Ask yourself the following questions and answer honestly:
  • How much do I love this product and want to live and breathe it every day?
  • Do I want to keep my day job?
  • Am I in love with the industry of my idea, or do I just want to make money?
  • How much do I love sleep?
  • How much money can I access? How much will I need?
  • What lifestyle do I want?
  • According to experts, how big is the opportunity is this idea?
If you are honest with yourself and still want to start a company, go for it! If I raise doubts in your mind, please, seriously consider other options.